Po Yen Lin|林伯晏
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Turning "I spent money" into "I own an asset"
Product RepositioningExperience StrategyResearch-driven Design

Turning "I spent money" into "I own an asset"

The company had repositioned around alternative-asset investing, but the app still behaved like its old rewards self: people could buy, yet nothing made them feel they were building and growing an asset. I led the research that found the gap was a mental model, not a usability one, redesigned discovery and ownership around it, and ran the new purchase flow as PM. Monthly transactions held at roughly 3× the pre-launch baseline.

Role
User Researcher · Product Designer · PM
Team
Solo research + design · cross-functional delivery (eng · QA · business)
Timeline
Multi-month app redesign
≈3×
Monthly transactions

The setup

The company had repositioned around alternative-asset investing, but the app still behaved like its old rewards self. People could buy the asset; nothing made them feel they were discovering, holding, and growing it. A purchase read as spending money, not building a position.

I led the research and redesign strategy for three surfaces — discovery, asset management, and product detail — then took the purchase flow end-to-end as PM and designer.

The problem: a mental model, not a usability gap

The business needed people to move past a one-time trial into repeat buying. But the asset was unfamiliar as an investment, and the experience gave almost no sense of ownership after purchase. To come back, users needed to feel:

  • I understand what this is.
  • I can see what I own.
  • I can feel it growing.
  • I know what to do next.

Without those signals, buying felt like spending, not investing. The gap wasn't information — people could complete a purchase fine. It was the absence of ownership after it.

Research

To learn why people didn't buy a second time, I ran qualitative interviews with both one-time and repeat buyers, probing three things: their general investing mindset, how they related to the asset itself, and their experience buying it in the app. The question underneath all of it: did they read this as consumption, savings, or investment — and how did that mental model drive whether they came back?

From insight to requirement, the redesign translated each research finding into something the team could build:

Research insightProduct implicationRequirement
Buying felt like spendingA stronger sense of ownership after purchaseAsset state + owned-item visibility
Low confidence in an unfamiliar assetValue and movement signalsProduct detail shows value, movement, credibility
Users didn't know what to do nextA discovery directionHome shifts from a passive account to exploration

The strategy: make ownership felt, across three surfaces

SurfaceWasBecame
Discovery (home)A passive account / rewards surfaceAnswers one question — what should I explore or buy next?
Asset management"I spent money""I own something trackable, and I can see it changing"
Product detailA spec sheetValue, movement, and trust — enough for an unfamiliar asset to read as credible

The point wasn't to polish individual screens; it was to make every surface tell the same story: you discover here, and what you buy becomes an asset you hold and watch grow.

Owning the purchase flow as PM

Once the exploration strategy was set, I took the transaction flow end-to-end as PM and designer. The hard part wasn't the checkout screens — it was making business rules, payment logic, product states, order records, and user communication behave as one coherent, trustworthy flow, edge cases included. I translated business rules into requirements and aligned design, engineering, QA, and business around clear steps and legible system states, so hesitation dropped without the flow becoming operationally fragile.

What I owned

The project spanned three hats, but PM ownership is the through-line:

  • Research — ran the qualitative study that reframed the problem from usability to mental model.
  • Design strategy — turned that insight into a discovery-and-ownership experience across home, asset management, and product detail.
  • PM (purchase flow) — owned the transaction flow end to end: defined requirements, translated business rules, aligned engineering / QA / business, and handled product states and edge cases so the new positioning was actually shippable.

Impact

≈3×
Monthly transactions, sustained vs. baseline
Repositioned
Rewards app → investment platform

Clearer discovery, stronger purchase intent, and a felt sense of ownership together helped hold monthly transactions at roughly 3× the pre-launch baseline — and left the product on a foundation built around discover → buy → hold → grow.

What I took away

When a product asks for a new behavior, usability isn't enough. People can complete the task and still never build the mental model that brings them back. The job here wasn't making the asset easier to buy; it was making a purchase feel like building wealth. It's also the project where my three modes compounded: research found the mindset gap, design turned it into a discovery-and-ownership experience, and PM turned the purchase flow into something shippable across teams.

Reach out to see more behind the workOut of respect for confidential client data, those details stay off the public site.

There's more behind this case: the real screens, dashboards, and the trade-offs that didn't make the write-up. I'll happily walk you through the real numbers and decisions in a conversation. Email me at